From Wargame 1942 Wiki
Players could have more fun if they join others instead of playing the game by themselves. Perhaps you'll be interested in finding an alliance or you may choose to start one. When you're a rookie, joining an alliance will give you support of other players and it will help you to get to know people that could answer questions about the game. You can find alliances in the alliance section of your menu, in the chat or in the forums.
Creating an Alliance.
To create an alliance (or join one), click the alliance button in the lower menu and then click where it says: “Create an Alliance”. There you can give it a name, an abbreviation and a description. Type all the information you want and then click the “create” button. That way you'll have your own alliance. To find possible members who would join you in your alliance, it's best if you write a brief description text and add a profile picture. Don't be afraid to give your alliance an identity. You can also choose if you want an “Open” alliance (so anyone can join) or a “Closed” one (only invited players can join). Please remember some of our rules before creating your alliance: no graphic violence, insults that offend other players, no racism or nazi themes.
Joining an Alliance
To join a closed alliance, you need an invitation from the admin or perhaps you could try to request an invitation, which will also be decided by the alliance admin. You could also search for an alliance in our alliance list or you can search it by typing its name in the form box. Once you're ready to join, you should click the “Apply” button. You'll have to wait while your application is reviewed and if you're accepted, then you'll be its newest alliance member. In some occasions, alliances require that you fill a specific criteria before letting you in. If you're interested to join an alliance of this type, please investigate if you fulfil their requisites before asking them to join. Other alliances are “Open” from the start. Joining them is easy: just select an alliance, click on “join” and you'll immediately be its newest member.
Each alliance may choose their ranks with their own members. It's responsibility of an Administrator (or the rank with every permission active) to determine the responsibility of the other ranks and edit the permits for each one of them. If you're the Administrator of an alliance, you have to be very careful before editing the ranks and their permits. Remember that you could remove your own permissions and break your alliance.
We have to remind you to be very careful in how you choose your ranks and what permissions you give your players to manage resources and matters pertaining to your alliance. Looki's Support Team won't intervene in alliance matters and the staff won't handle the bad consequences of a poor alliance administration. We can't stress this enough: BE CAREFUL ABOUT HOW YOU HANDLE YOUR RANKS.
War and Peace
As described before there is an opportunity to declare war on other alliances. For the attack it makes no difference whether you are with the alliance in a war or not. However these battles will not be counted in the statistics of war. This can be found under the alliance menu "Wars". For example the amount of won battles the alliance has and how much defense was destroyed. This statistics are often very helpful to see who won the war. Often the alliances will set certain rules for war. For example, it is common that when an alliance is at war they will only the same alliance. It is also frowned upon when attacking players whose alliance is in a war already. These are internal rules among the players. Violators can sometimes be punished very hard.
Allies and alliances that have a Non-Aggression-Pact with your alliance should not be attacked. Especially with an alliance partners in a event of a war. The allies often can be used to help each other by being able to transfer money or by entering the war to help you win.
Alliance Funds and Taxes
Each player has to pay taxes to their alliance and the total sum of these taxes will provide the Alliance Funds. The player whose rank allows him to be in charge of the alliance funds, can set up how many percentage of taxes will collect from every player (this percentage is the same for every member).
The maximum percentage allowed for taxes is 10% for each resource. The resources that generate taxes are:
Please keep in mind that during the first two weeks of a new server or a Blitz round, the option to configure alliance's finances won't be active.
The player who is in charge of the alliance finances has the possibility of transferring an amount of resources to every member of the alliance. This amount is limited but it can be transferred daily. The limit depends on the player's numbers: their buildings, their interests and their earnings.
The formula is as follows:
Resource Balance * 72 + Latest interest * 20 = Maximum daily limit.
For example, if a player receives $500.000 in each balance because of their buildings and their latest interest payment was of $1.000.000, then their daily transfer limit in an alliance is calculated like this:
(500.00072) + (1.000.00020)
So, hypothetically, the player can receive a daily limit of $56.000.000 transferred from the alliance funds.
Now, to know how much resources you can receive daily from the alliance, you just have to divide the daily limit of money between the resources' cost. Using our first hypothetical, for example: to calculate our oil limit, if a barrel costs $500 (100% cost in the market), then we just have to divide our $56.000.000 payment between 500 and that will result in a maximum of 112.000 barrels of oil that may be transferred to a player in an alliance.
Remember: to transfer resources from an alliance to another, there are no quantity limits.
An important part of joining an alliance is to be able to participate in wars. Wars have a 21 day duration, which can be extended for 24 hours if any alliance attacks twice the number of their members (example: if an alliance has 10 members, then a war extends their duration if they can surpass 20 attacks). This time can be extended for 24 more hours if during that lapse the number of combats is surpassed again. To declare a war among alliances, you need to meet certain requirements:
- * Alliances need to have a minimum of 10 members to be able to declare a war (if a player is banned or in vacations, they won't be taken into consideration).
- * A minimum of 20% of the players that belong in an alliance has to be in attacking range with the players of the rival alliance or they won't be able to declare war.
- * There must not be a Non-Aggression Pact between alliances in the last week or they won't be able to declare war.
- * To declare a new war between old rivals, you should at least wait 14 days before declaring war again.
- * You can only have 25% of wars depending on the quantity of NAPs or BNDs you have. For example: 20 BNDs only allow 5 wars. One war will be allowed even if there aren't Non-Aggression Pacts or BND.
Winning a war
Like in every war, the winner is the one who writes history. One alliance shall win and the other shall lose. There are six categories where an alliance can win a war. The alliance that has accumulated more points in their categories, in the end, will be declared the winner. The categories are the following ones: : Diesel: 2 points
- * Kerosene: 2 points
- * Ammo: 1 point
- * Attack power destroyed: 3 points
- * Defence power destroyed: 3 points
- * Winning battles: 10 points
The rewards at the end of a war are the following:
If you win in the diesel or kerosene category, you'll be given 1% of the total quantity spent multiplied by the factor of oil conversion.
If you win the ammo category, you'll be given 1% of the ammo spent.
If you win the war (depending on the category points you accumulated), you'll win 4% of every resource used (diesel and kerosene will be transformed into oil).
These rewards will only be given when:
- * The number of combats is equal to the double of the winning alliance members. For example, if an alliance has 20 members, then there should be at least 40 combats between alliances.
- * Less than 25% of the members forfeit or were kicked of the alliance during the war. Note: Leaving the alliance and returning to it during a war is considered a forfeit.
You shouldn't attack members of an alliance that has an agreement with you (a NPA, for example). You should respect this specially when you are partners with another alliance during a war. These allies will help you and will help each other. They could help you with resources, money or their own units to win a harsh battle.